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 Post subject: Quick Start Guide
PostPosted: Sun Apr 25, 2010 6:26 am 
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Joined: Fri Apr 16, 2010 4:23 pm
Posts: 301
So you made it to the website, launched the game, and logged into the world. Now what do you do?

Movement:
You can move using the arrow keys, the WASD keys, or the numpad keys. Additionally you can click on any of the tiles adjacent to you to move to that tile.

Health:
Your health is displayed in the upper left corner of your paperdoll. Your health regenerates slowly over time. There are items that will boost your health regeneration. There are also health potions you can find, trade, buy, or craft that will give you a quick boost to your stamina. There's also a special attack that will allow you to leech the life of your foes and add it to your own.

Death:
If your health reaches zero, you die, and will respawn back at the start point (which is 0,0). Any items you were carrying will drop to the ground with your corpse. There will be an event log notice telling you the location of your corpse in case you want to retrieve your items. Note that anyone can loot your corpse!

Stamina:
Stamina is displayed in the upper right corner of your paperdoll. As you move your stamina depletes. If your stamina reachs 0 you will not be able to move. Your stamina recharges over time. Magical items can boost your stamina, and you can find, trade, buy, or craft stamina potions for a quick boost of stamina. Some attacks can also reduce your stamina (notably hamstring).

Exploration:
The world is very large. There are also about a thousand randomly generated dungeons to explore at any given point in item. There are many monsters about. Some weak ones and some legendary ones. The world has many types of monsters.

Combat (PvE):
For melee combat (ranged and magical isn't ingame yet) you need to get within combat range of your target. This means and adjacent tile to your target. You can initiate combat by simply double clicking on the target. If you are attacked my a monster, you will automatically defend yourself vs that attack. Thus you can simply run up to the monster and wait for it to attack you and you will auto target it back. Doing this of course gives up your initiative, but the choice is up to you.

Note that if your stamina drops below 20% of your total during combat you will not be able to execute any special attacks.

If you manage to vanquish your foe(s) they might drop an item or even many items. If they drop something a corpse icon will appear on the map where the monster was slain. You can open the corpse by double clicking on it while standing next to it. Alternately you can right click on the corpse and choose 'open.' You can then drag those items to your inventory window.

There are many types of monsters in the land. One of the weakest ones are Ents that are often found wandering near the start point. Sometimes the creatures are alone, often times they are in groups.

In addition to the different types of monsters, they are various meta levels:

meta level 1 creatures have white text when you mouse over them.
meta level 2 have pale yellow text.
meta level 3 have bright yellow text.
meta level 4 have orange text.
meta level 5 have red text (These are known as Legendary Creatures.)

Meta level 1 creatures have normal hitpoints, stamina, base attacks, and base defenses. A White (meta level 1) ent, for example, will have some hitpoints, some stamina, and will usually perform bludgeoning attacks with its powerful limbs. A shambling mound, on the otherhand, causes lots of poison damage. You can gain some insight into a parcitular mobs strengths and weaknesses by looking at their lore window. Just right click on your mob of choice, and choose the lore option.

Meta level 2 creatures are more powerful brethren of their ML1 counterparts. Thus, a "Defensive Ent" will have pale yellow text and will have additional hitpoints, additional stamina, and some other additional attributes compared to a regular ent.

This continues where ML3, ML4, and ML5 monsters are more powerful yet. There are approx. 30 different attributes a particular monster can aquire. These bonuses can stack. Care should be taken when engaging some of the higher ML monsters. A regular (white) Ent, might be no problem to kill, but a red legendary ent might kill a well equipped adventurer.

The monster's name can also give some indication as to their abilities. A monsters with the "Strong" prefix will have an far higher than normal hitpoints/stamina and inflict extra damage. Some of these modifiers make them especially difficult to kill. A monster with both the defensive and regenerating properties can be a formidable opponent.

You can switch targets at any time by double clicking on whichever mob you want to attack. Say you are fighting 2 monsters and one is difficult to kill, you might want to switch to the weaker one to eliminate it quickly to avoid taking the extra damage from the second attacker.

Combat (PvP):
PvP combat is by and large the same as PvE combat. The main difference is if you attack another player unprovoked in certain areas your karma will decrease. Your karma affects a number of things in the world. If you manage to kill another player you are free to loot their corpse. If they kill you they are free to loot yours.

part 2 coming next...


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 Post subject: Re: Quick Start Guide
PostPosted: Thu May 13, 2010 11:31 am 
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Joined: Fri May 07, 2010 6:32 pm
Posts: 60
don wrote:
Combat (PvP):
PvP combat is by and large the same as PvE combat. The main difference is if you attack another player unprovoked in certain areas your karma will decrease. Your karma affects a number of things in the world. If you manage to kill another player you are free to loot their corpse. If they kill you they are free to loot yours.


don't you mean most areas currently? i honestly think that your security area is honestly way too large if you want PvP as a part of this game - new players aren't going to go that far, not until they figure out how to kill monsters and figure out how the game works.


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 Post subject: Re: Quick Start Guide
PostPosted: Sat May 15, 2010 1:56 am 
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Joined: Sat May 08, 2010 10:37 pm
Posts: 105
DemonCowboy wrote:
security area is honestly way too large


Agreed, and I'm not gonna go that far and bring someone along to just pk with them, they might not even come, and before you even reach low security areas, you can get already killed by powerful mobs.

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 Post subject: Re: Quick Start Guide
PostPosted: Sat Jan 15, 2011 11:36 am 

Joined: Thu Aug 19, 2010 3:01 pm
Posts: 120
The security areas are perfect. It is what is is. 8-)


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 Post subject: Re: Quick Start Guide
PostPosted: Sat Jan 15, 2011 9:56 pm 

Joined: Wed Dec 29, 2010 12:06 am
Posts: 112
It used to be bigger, they are referring to the old size that had a border at 800. I agree that it's fine as it is now.

http://www.chippeddagger.com/2010/05/19/build-109/


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