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 Post subject: Build 113
PostPosted: Sun May 23, 2010 3:14 am 
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Joined: Fri Apr 16, 2010 4:23 pm
Posts: 301
Build 113 patch notes:
[bugfix] removed multiple chat depart messages for players who exit the game unexpectedly
[change] lowered MTU for players who were having issues with truncated packets
[change] player corpse decay increased from 1 day to 7 days.
[change] new magical item attribute randomness was increased a bit
[added] beholders can now drop teleporation potions (and recipes which require 4 different ingredients)
[added] ancient ents can now drop death ward potions (and recipes which require 5 different ingrdients)
[added] an event message is sent to all players when a world event (WE) monster dies
[added] event log notifies premium players how much premium time they have at login
[change] the market window is now resizeable for better name/price readability
[change] partially fixed with where on rare occassions a dead players corpse would be invisible
[bugfix] tokens will no longer drop from bags on death
[change] increased chance that a new item recipe will require an additional ingredient type
[change] doubled the chance of potion and coin recipe drops. halfed the number of uses for the recipes

Notes regarding teleportation potions: you can bind them to any spot in the world. Stand on the location you wish to set as your teleport point. Right click on a potion in your inventory (but not in a bag) and choose "Bind." If successful it will give you an event log notice stating where the potion is now bound to. If you mouse over the potion it will also give the coordinates of where it's bound to. You can also bind a stack of potions. If you split stack both stacks will still be bound to the same location. If you combine stacks, the stack you add to is the binding that is used for the new stack. You can also remove bindings by right clicking on the potion and choosing "Unbind." These are very powerful because you can teleport anywhere in the world. As a result they are also very expensive in terms of ingredient costs. The costs will likely need to be adjusted in the future. Currently beholders are the only monsters who can drop the potions (and thus the potion recipe). The ingredients are very common ones.

Death ward: the death ward potion bestows a chance of keeping all of your items upon death. You can right click "use" on one of these potions. It grants a 50% chance to respawn with all of your gear intact. You can stack the effects. If you use 2 it's 75% chance, if you use 3 it's 87% chance and so on. Only ancient ents drop these potions (and thus the recipes). The recipe requires 5 different ingredients to make. Like the teleportation potion these are very powerful and are designed to be _very_ expensive. If they turn out to be not expensive enough I will adjust their cost accordingly.

These are just 2 of the new potions in the new alchemy update. Other potions are forthcoming!

thanks!


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 Post subject: Re: Build 113
PostPosted: Sun May 23, 2010 6:07 am 
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Joined: Fri Apr 16, 2010 4:23 pm
Posts: 301
there was a hard to find bug that wasn't uncovered from the previous build that finally showed up while testing this build. as a result i had to restart the server a half-dozen times before I could finally pinpoint it. the good news is the new potions are working correctly.

while looking for potions krumple pointed out a problem with the current drop rates. I'll address this later today.

also, i tested the tokens inside bags on death and they are still dropping. So please don't put your tokens inside a bag if you are travelling around. THey are fine inside bags inside banks and they are fine if they are just in your inventory. If they are inside bags in your inventory however they will drop to the ground.


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 Post subject: Re: Build 113
PostPosted: Tue Jan 18, 2011 2:56 pm 

Joined: Mon May 17, 2010 12:17 pm
Posts: 89
Location: On The Corner Slangin'
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