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 Post subject: Build 142!
PostPosted: Sat Apr 21, 2012 6:14 pm 
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Joined: Fri Apr 16, 2010 4:23 pm
Posts: 301
[bugfix] item reclamation now takes into account item level (like it used to). Thus higher level items (relative to the max level for that item type) have higher % chances of turning into essenses. The rate was way too low before.
[balance] higher level mobs now have increased chance to drop items
[balance] new highest level items are now more likely to be found from higher level monsters. Conversely low level/high meta level (I.E. legendary ents) are now less likely to spawn max/near max level items.
[bugfix] minor naming bug with newly spawned WEMs (persists until server restart)
[bugfix] monster level wasn't always being correctly applied to loot generation, essense drop rates from mobs, and stack sizes
[bugfix] WEMs were only spawning SE from town!
[surprise] existing WEMs are assembling where bad players go!
[change] players are now rewarded for clearing all monsters from a crevasse!
[bugfix] 3 old bugged crevasse openings were removed! Thanks to players for pointing them out!

[bugfix] items were sometimes evolving with no change in stats.
[update] added SEBlogs terrain tile packs 1&2. Thanks SEBlog! (this was done awhile ago, but i forgot to put it into the notes)
[bugfix] some new items had recipes ingredients from old bugged recipes

don


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 Post subject: Re: Build 142!
PostPosted: Sat Apr 21, 2012 6:23 pm 

Joined: Sat Mar 31, 2012 12:22 pm
Posts: 56
Ninja'd

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 Post subject: Re: Build 142!
PostPosted: Sat Apr 21, 2012 6:27 pm 

Joined: Sat Mar 31, 2012 12:22 pm
Posts: 56
also.. Bunzy is moving like derp with 1000 weight, I'm moving snail pace with 70 weight

Edit:
[surprise] existing WEMs are assembling where bad players go!
Damn it, Don. We can't kill some of those ; ~ ;

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 Post subject: Re: Build 142!
PostPosted: Mon Apr 23, 2012 7:40 am 

Joined: Mon Apr 02, 2012 2:50 pm
Posts: 12
great update, not much to say about it but keep up the good work :D

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April 10th, 2012 - April 10th, 2012
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