Login | Register


All times are UTC - 8 hours


It is currently Fri Feb 22, 2019 7:36 pm




Post new topic Reply to topic  [ 11 posts ]  Go to page 1, 2  Next
Author Message
 Post subject: Build 138
PostPosted: Thu Feb 09, 2012 6:55 pm 
Site Admin
User avatar

Joined: Fri Apr 16, 2010 4:23 pm
Posts: 301
Build 138 is finally finished! I just took the server offline. I will do a database backup, then I need to hand edit some of the tables for the update. Next i'll deploy the new client and server versions.

After that we'll turn it back on and see how many bugs there are. I expect the server will need to be restarted multiple times for bugfixes. If all goes well the game should be back up in running in an hour or two. If things don't go so well it could take many hours!

thanks,
don

Build 138 patch notes:
[bugfix] admin tool mob spawner could crash the server on ocassion
[bugfix] possible server memory leak resolved
[change] temp disabled packet write error debugging info
[balance] lowered high level item drop rate (higher level and especially higher meta mobs now give better items on average)
[bugfix] fixed issue where some white items were no longer spawning!
[balance] rate of new max level items dropping has been reduced (this should slow the rate of item progression)
[balance] recipe drop rate for bags/armor/weapons (vs the item itself) has been lowered a bit on high end mobs
[balance] lowest min/max charges on bag/armor/weapon recipes a bit
[balance] lowered essence reclamation rate. old system was based on item level. new system is base % + bonus for karma
[balance] changed max stack size for coins/pots/mats from monster corpes (now more heavily weighted toward higher meta level monsters
[balance] lowered size of stackable items needed for crafting new items in recipes
[change] removed recipes that require more than 1 'white' item. IE glove recipe that requires multiple gloves to craft
[balance] lowered chance that a new recipe will require an additional base material to be crafted
[bugfix] new highest level items were not always being added to the pool of available new items
[bugfix] new items were only being based off the oldest high level item of that type
[balance] negative vs positive new stats spawning on items is now much more highly dependent on mob level + meta level + player karma
[balance] bag weight/bag slots changes on newly spawned bags adjusted somewhat
[balance] newly created items are now much less likely to spawn additional stats (for example: a sword that didn't have lightning attack is less likely now to gain lightning attack)
[balance] recipes for high level items should be A) actually craftable due to lower mat requirements and B) useful to craft!
[balance] weapons/armor are now much less likely to turn into JOATs (jack of all trades) which should encourage closer item selection for equipment
[change] newly found bags now come with more varied names!
[bugfix] some base materials were not dropping (IE crystals, horns, black/red/green/blue hides). they can now be found.
[balance] item drop rate for the various item types has been balanced. For example, amulets and rings were dropping much more often than wooden and metal shields. Items should drop (and thus level up) much more evenly now.
[change] level 0 items (gray text) can no longer be duplicated using reflecting ponds
[change] bank box was increased from 5x5 (25 slots) to 7x7 (49 slots)
[balance] requirements to increase health and stamina using essenses now increase every 100 increases instead of every 20. This will make increasing health and stamina much less painful
[feature] added new "Bag of Essen[tials]" for existing players. it's a non-pondable 36-slot bag perfect for storing and organizing essences!
[balance] players now burn 3 stamina per attack when attacking monsters/players (up from 1.5 stamina drain per attack)
[balance] players now have 0 base health regeneration instead of 1 base health regeneration
[feature] World event message is now sent to all logged-in players when a player finds a new highest level item!
[feature] increased number of bag icons from 1 to 256. thanks SEBlog! olds bags have a special icon as does the new bag of Essen[tials]. Other bags use random icons
[balance] health/stamina potion drop rate increased (to help counter lack of base health regen and higher stamina burn rate during combat)
[balance] items are now low/medium/high instead of rock paper scissors. For example plate now has higher base defense than chain and chain has higher base defense than leather. In the old system all armor types had the same numerical values, but defended against different attacks. The same has been done for weapons.
[feature] Increased number of recipe icons from 1 to 256. thanks SEBlog! health/stamina/DW/TP potions all now have special icons. Coin recipes also have special icons. Other recipes use random icons.
[feature] colors for item level text is now as follows: lvl 0 = gray, lvl 1 = white, max level = red. blue/green/purple/gold items now are based on tiers. blue are items in the lowest quartile of items for that type, the gold is the highest quartile (but less than the maximum level discovered for that item. This should help player better understand where their item sits in relation to other items of that type.
[bugfix] bags with stats other than weight/slots were fixed.

Note: your stats might well be bugged when you first log in. Equipping and/or unequipping an item should fix the display bug!

Follow items were NOT deleted: karma, titles, stats, essences, potions, coins, materials, and recipies for coins/potions. old bags were renamed and converted to level 0, but still retain their slots.

Items will likely need to be further balanced. My hope is that we should need to do another item wipe, but I cannot guarantee it. If you feel something is out of balance please by all means let me know in game or better yet post on our forums. I changed many variables and I expect there we will need further balance to get things just right.

Thanks for your patience and thanks for playing Chipped Dagger!

don


Top
 Offline Profile  
 
 Post subject: Re: Build 138
PostPosted: Thu Feb 09, 2012 9:33 pm 
User avatar

Joined: Thu Dec 30, 2010 11:25 pm
Posts: 118
What kind of bugs will we be looking for?


Top
 Offline Profile  
 
 Post subject: Re: Build 138
PostPosted: Thu Feb 09, 2012 11:59 pm 
User avatar

Joined: Tue Dec 28, 2010 7:52 pm
Posts: 123
I noticed that tile pack 1 and 2 didn't get in.

viewtopic.php?p=161932#p161932
viewtopic.php?p=161937#p161937

I know you told me that adding new tiles is problematic. But tile pack 1 and 2 only alter existing tiles. I was even able to play test them just by throwing them in the jar file.

Anyway, you know what's spooky? You icon you choose to be the special essence bag is the same one I had in mind.

EDIT: Why did you default all the loot bags to lootBagFF.png? I assumed you were going to use the old lootBag.png or at least LootBag0c.png, it's counter part on the new sheet.

EDIT:
[00:57:24] Aganzo: And found a slight graphical glitch
[00:57:34] Aganzo: If you split a stack in your bank, a lot of your items disappear
[00:57:39] Aganzo: But if you open it back up, they'll be back
[00:57:53] SEBlog: Put it in the thread.

Edit:
Image
Aganzo also found a belt like this with no other stats but weight.

Edit:
Image

Edit:
Image
Image

Renaming a bag made the bank forget what was in my account. Fixed by reopening the banks but it was scary the first time, now it's just annoying.

------------------------------------------------------------------------

Could you change the default loot bag icon from lootBag00 to lootBag02?

Also, equipment piece above white feel too rare now and no-one seems to have found a level 3 yet. I also killed a legendary Ghoul, 4 pieces of equipment, all white. I feel that at least Meta Level 3, white pieces should not drop.

I do love how materials and potions drop in larger stacks now. It's awesome. Although I'm now maxing out my weight limit much faster now, especially the weight of equipment increased. Maybe a new essence to increase weight limit? Or bags that null gravity, or maybe bags that just have negative weight to begin with.

I've also noticed that the ties on the bags do not have proper out lines. Here's a fix for that.


Attachments:
bagfix.zip [213.72 KiB]
Downloaded 330 times
Top
 Offline Profile  
 
 Post subject: Re: Build 138
PostPosted: Fri Feb 10, 2012 7:49 am 
User avatar

Joined: Thu Dec 30, 2010 11:25 pm
Posts: 118
This is a huge update! :o Are the base stats on gear supposed to be even?


Top
 Offline Profile  
 
 Post subject: Re: Build 138
PostPosted: Fri Feb 10, 2012 10:29 am 

Joined: Fri Jan 27, 2012 9:45 am
Posts: 43
I really love this build. Still needs some tweaks, but shields and armor are actually good! I think amulets should have a higher defense against fire/acid/cold/poison/lightning, along with cloaks. Perhaps rings should get a defense in those as well.


Top
 Offline Profile  
 
 Post subject: Re: Build 138
PostPosted: Fri Feb 10, 2012 11:40 am 
Site Admin
User avatar

Joined: Fri Apr 16, 2010 4:23 pm
Posts: 301
SEBlog wrote:
I noticed that tile pack 1 and 2 didn't get in.

viewtopic.php?p=161932#p161932
viewtopic.php?p=161937#p161937

Aye, i was pushing hard to fix/balance items so I didn't do anything with the map on this update.

SEBlog wrote:
Anyway, you know what's spooky? You icon you choose to be the special essence bag is the same one I had in mind.


:shock:

SEBlog wrote:
EDIT: Why did you default all the loot bags to lootBagFF.png? I assumed you were going to use the old lootBag.png or at least LootBag0c.png, it's counter part on the new sheet.


When I converted all the existing (old) bags to level 0 I wanted to make them look old. Hence the gray color. I can change them do another color. Which do you suggest?

SEBlog wrote:
EDIT:
[00:57:24] Aganzo: And found a slight graphical glitch
[00:57:34] Aganzo: If you split a stack in your bank, a lot of your items disappear
[00:57:39] Aganzo: But if you open it back up, they'll be back
[00:57:53] SEBlog: Put it in the thread.


Added to my bug list. I think I know what is causing this. thanks for the report!

SEBlog wrote:
Edit:
Image
Aganzo also found a belt like this with no other stats but weight.


definite bug. i'll look into this. thanks!

------------------------------------------------------------------------

SEBlog wrote:
Could you change the default loot bag icon from lootBag00 to lootBag02?


Done!

SEBlog wrote:
Also, equipment piece above white feel too rare now and no-one seems to have found a level 3 yet. I also killed a legendary Ghoul, 4 pieces of equipment, all white. I feel that at least Meta Level 3, white pieces should not drop.


This will change as the pool of higher level items grows.

SEBlog wrote:
I do love how materials and potions drop in larger stacks now. It's awesome. Although I'm now maxing out my weight limit much faster now, especially the weight of equipment increased. Maybe a new essence to increase weight limit? Or bags that null gravity, or maybe bags that just have negative weight to begin with.


weight essense is a great idea.

SEBlog wrote:
I've also noticed that the ties on the bags do not have proper out lines. Here's a fix for that.


will add. thanks!

Tellah wrote:
This is a huge update! Are the base stats on gear supposed to be even?


yes!

Aganzo wrote:
I really love this build. Still needs some tweaks, but shields and armor are actually good! I think amulets should have a higher defense against fire/acid/cold/poison/lightning, along with cloaks. Perhaps rings should get a defense in those as well.


thanks! aye i figured it would need some tweaking. i figured in time the amulets would naturally level up, but i'm not opposed to boosting their base stats a bit.

thanks guys! Keep the error reporting/balance suggestions coming.

don


Top
 Offline Profile  
 
 Post subject: Re: Build 138
PostPosted: Fri Feb 10, 2012 12:10 pm 
User avatar

Joined: Thu Dec 30, 2010 11:25 pm
Posts: 118
Will there be another item wipe soon if there's too many bugs?


Top
 Offline Profile  
 
 Post subject: Re: Build 138
PostPosted: Fri Feb 10, 2012 12:32 pm 
Site Admin
User avatar

Joined: Fri Apr 16, 2010 4:23 pm
Posts: 301
Tellah wrote:
Will there be another item wipe soon if there's too many bugs?


My hope is that the bugs are minimal. Thus i'm pretty sure we won't need to do another wipe anytime soon!

FYI i just fixed a couple bugs that were reported above and added the fixed bag icons to the client. I'm restarting the server now and uploading the new client!

thanks
don


Top
 Offline Profile  
 
 Post subject: Re: Build 138
PostPosted: Fri Feb 10, 2012 2:14 pm 
User avatar

Joined: Tue Dec 28, 2010 7:52 pm
Posts: 123
Oh dang, I read my loot bag chart backwards. I meant lootBag20.png for the default lootbag, not lootBag.02.

As for the old leather bags, I thing either lootBagc0.png or lootBagc1.png shall do.


Top
 Offline Profile  
 
 Post subject: Re: Build 138
PostPosted: Fri Feb 10, 2012 2:45 pm 
Site Admin
User avatar

Joined: Fri Apr 16, 2010 4:23 pm
Posts: 301
SEBlog wrote:
Oh dang, I read my loot bag chart backwards. I meant lootBag20.png for the default lootbag, not lootBag.02.

As for the old leather bags, I thing either lootBagc0.png or lootBagc1.png shall do.


done and done!


Top
 Offline Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 11 posts ]  Go to page 1, 2  Next

All times are UTC - 8 hours


Who is online

Users browsing this forum: No registered users and 1 guest


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to: